MONOLOGUE VS. INTERNAL MONOLOGUE – project I

Storyboard, Interior and Character Design

Storyboard

storyboard.png

Bunny drawn with the black line is 3D and bunny drawn with the red line is 2D. The background is constantly 3D but things appearing after bunny’s transformation are all made in 2D.

Music

In the end I have decided to use Jefferson Airplane – White Rabbit song in the backround for the trippy part. I can’t think of the better song for it, there is a rabit and there are mushrooms and all the weird stuff.

Interior

Interior of my animation is really simple . We can see 2 plain white walls, a light grey table and a grey chair.

Some references where the inspiration came from

Firstly I was thinking about placing a mirror on the wall behind the bunny, but I decided that it is not necessary for the story telling and it would just make animation more complicated.

The actual interrogation room

Vol. I

r1r2r3

mun

Vol. II

I’ve decided to change the colours of the furniture because it was’t visible enough in the rendered image. Also I think it looks a bit more interresting, but I’m still not sure if that’s why I want, so there might be more changes on the way.

252726

Character Design

Mr. Nibbles is an anthropomorphic bunny.Has very simple shaped body with tiny hands, feet, a big head with poofy cheeks and two long pointy ears. I wanted his colours to remind Bugs Bunny (as a little tribute, his shape is similar too), but I also chose them because I wanted people to concentrate on the performance which would be difficult if he had 10 different colours on him. He doesn’t wear clothes, cause this animal world is not as advanced as Zootopia. He is very self-confident. He doesn’t have a real job, likes to hangout with his mates, currently uncapable of having a proper relationship, has a big family and always visits his mother at the weekend. Like all bunnies he has troubles with compulsive claiming of everyon elses properties, chewing and eating of edible and inedible things which gets him in troubles.

jail-time

Name: Nibbles Lorence

Age: 20

DOB: 18.07.1996

Heigh: 150cm (without ears)

Weight: 37kg

Fur colour: Grey with white tail, belly, whiskers, nose and cheeks. Pink inside of the ears.

Eyes: Cold blue/grey

Fingers: 3 + thumb

Favourite food: banana & peanuts

some-positions

2D model

untitled2

3D model

turnaround 3.png

The Construction

Modeling

Texturing

I had some troubles with mudbox. As always I had some vertices to fix before I could start but then I just couldn’t paint some stuff how I wanted. I took some pistures of it but unfortunately I can’t find them…. Basicaly I had a big trouble separating white cheeks from the bottom eyelids. Thats why now when bunny is blinkin his bottom eyelids aren’t perfectly smooth grey…

mud.png

 

 

Rig

Vol. I

Vol. II

Unfortunately I my first rig caused me many troubles. After I finaly managed to make everything work I was unable to animate it. Even though the frame rate was set to 24fps the playback would play 5fps, which just made it impossible. That’s why I desided to delete the whole thing and redo it.

Problems

While I was tying to bind skin to my rig (Both versions of the rig) for some reason I was unable to use Interactive Bind Skin (I would have capsules only for a few bones and the influences were strange)

That’s why I used the Classic Bind Skin. Because of that I had to Paint the skin weights wat turned out to be a nightmare…With the first rig I just couldn’t make the armpits fold properly and the ears didn’t have enough bones in so it looked terrible.. That’s why when I was redoing my rig I decided to add more edge loops. Which made the wholething much easier.

22
more loops. LOOK AT THE EARS!

Also I had a big trouble with my texture. After I finished using mudbox and imported the texture to maya my model appeared half transparent. Of course Andy helped me fix it, I just had to unlink the transparency in the texture specs.

mudbox.png

Driven Keys

I made myself a beautiful face rig controller with assigned blendshapes. Even thought I made quite many of them and I spend a lot of time on them there were still times when I had to go back to the Blend Shape Editor to adjust some things

Blend Shapes

Lipsync shapes

Some other shapes

Overall:

I think that Nibbles came out to be pretty decent, of cours I’m still a bit away from the perfectly build and rigged character skil but I’m getting there slowly. I hope that I made him advanced enough so I could get a satisfying performence out of him.

Referencess:

E-flux.com. (2016). Cite a Website – Cite This For Me. [online] Available at: http://www.e-flux.com/wp-content/uploads/2010/11/wpid-1236097261image_web.jpg?b8c429,1440 [Accessed 18 Oct. 2016].

S-media-cache-ak0.pinimg.com. (2016). Cite a Website – Cite This For Me. [online] Available at: https://s-media-cache-ak0.pinimg.com/736x/9a/52/69/9a5269a680d453ad7ae3f548edb00bc4.jpg [Accessed 18 Oct. 2016].

Ausa2017.files.wordpress.com. (2016). Cite a Website – Cite This For Me. [online] Available at: https://ausa2017.files.wordpress.com/2014/03/interrogation.jpg [Accessed 18 Oct. 2016].

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s